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Game developers conference

The meaning of «game developers conference»

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford in his San Jose, California-area living room.[1][2] About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, attracted about 125 developers. Early conference directors included Brenda Laurel, Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigman, Stephen Friedman, Chris Crawford, and Stephanie Barrett. Later directors include John Powers, Nicky Robinson, Anne Westfall, Susan Lee-Merrow, and Ernest W. Adams. In the early years the conference changed venue each year to accommodate its increases in size. Attendance in this period grew from 525 to 2,387. By 1994 the CGDC could afford to sponsor the creation of the Computer Game Developers Association with Adams as its founding director. Miller Freeman, Inc. took on the running of the conference in 1996, nearly doubling attendance to 4,000 that year.[3] In 2005, the GDC moved to the new Moscone Center West, in the heart of San Francisco's SOMA district, and reported over 12,000 attendees. The GDC returned to San Jose in 2006, reporting over 12,500 attendees, and moved to San Francisco in 2007 – where the organizers expect it will stay for the foreseeable future. Attendance figures continued to rise in following years, with 18,000 attendees in the 2008 event.[4] The 2009 Game Developers Conference was held in San Francisco, on March 23–27, 2009.[5] The IGDA awarded 25 scholarships to send qualified students to attend the 2009 GDC.

Crawford continued to give the conference keynote address for the first several years of the conference, including one in the early 1990s where he punctuated a point about game tuning and player involvement by cracking a bullwhip perilously close to the front row of the audience. Crawford also founded The Journal of Computer Game Design in 1987 in parallel to beginning the GDC, and served as publisher and editor of the academic-style journal through 1996.

During the late 1990s the conference expanded from its original strict focus on game design to include topics such as marketing and legal issues.[3]

The CGDC changed its name to "Game Developers Conference" in 1999. The GDC has also hosted the Spotlight Awards from 1997 to 1999, the Independent Games Festival since 1999 and the Game Developers Choice Awards since 2001. The GDC is also used for the annual meeting of the International Game Developers Association (IGDA).

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