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Ib (video game)

The meaning of «ib (video game)»

Ib (イヴ, ibu) is a 2012 freeware psychological horror video game published and developed by Kouri (stylized in all lowercase) for Microsoft Windows. Players control the titular character from a top-down perspective trapped in an eldritch art museum, later revealed to be titled the "Fabricated World', where they meet the characters Garry and Mary. Together, they make the goal of escaping the gallery and returning to the real world.

Ib is the debut game of developer kouri, and was developed using RPG Maker 2000.[1] The art and sprites were created by kouri, and the game was made in a two-dimensional style.

Upon release in 2012, Ib was a critical and commercial success, and in 2014 achieved over 2 million downloads across Japan and the United States. The game received praise from critics and audiences alike, particularly for its gameplay, plot and characters. It has since attained a cult following, and Ib has been credited with helping popularize its engine's use in developing games without role-playing elements.[2]

The player moves a character through two-dimensional fields, interacting with and examining various objects. Obstacles come in the forms of blocked paths, which the player must overcome, and enemies or traps that deplete the player character's health. Once health reaches zero, the player loses. The player wins by seeing the narrative through to one of its ends. The game's English translator has said that the game is not demanding of the player's reflexes,[3] although many enemies are fairly swift in movement.

The game takes place at some point after the year 6235, as the numbers given with the paintings are years, as confirmed by the Japanese kanji for the games' script. A young girl, Ib, is taken to fictitious artist Guertena Weiss' art museum by her mother and father. With her parents' permission, Ib wanders off on her own. She examines a painting she does not understand as the museum abruptly empties during a power outage, its doors locking before she can leave with the other guests. A series of paint splatters guide her into a different painting of the deep sea, which she physically enters. Trapped in an alien, painted world, Ib eventually discovers a purple-haired figure on the ground, where the game requires you to retrieve his rose and replenish its life. After doing so, it is revealed that the figure is Garry, a soft-spoken young man sporting tattered clothes. They join forces and as they explore, they develop a close bond, and Garry becomes protective and nurturing of Ib.

Later on, the pair come across Mary, a eccentric girl who is believed to be around Ib's age. She joins the group, and the three continue to explore. Upon inspection of a painting further in the game, the group are separated by a wall of emerging stone vines, leaving Garry by his lonesome meanwhile Ib and Mary are together as a duo. Known as the "separation puzzle", the player can control both sides in certain areas and must work to reunite once again. It is soon revealed to Garry that the "antagonist" of the game is Mary, who's true identity was a painting. Later "endings" would also reveal a backstory, possibly which influences her actions.

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