Home »

World of warcraft trading card game

The meaning of «world of warcraft trading card game»

The World of Warcraft Trading Card Game (WoW TCG) is an out-of-print collectible card game based on Blizzard Entertainment's MMORPG, World of Warcraft. The game was announced by Upper Deck Entertainment on August 18, 2005 and released on October 25, 2006.[1] Players can fight against each other one-on-one, or can join others in order to defeat dungeon/raid bosses based on those in the MMORPG. In March 2010, Upper Deck lost the license from Blizzard Entertainment.[2] The license was acquired by Cryptozoic Entertainment later in the month, with the company announcing that planned card sets would be released.[3]

On August 23, 2013, Blizzard Entertainment announced that the TCG would be discontinued, and that they would not be renewing the game's license.[4] In March 2014, Blizzard released Hearthstone: Heroes of Warcraft, an online collectible card game featuring many of the same characters, abilities and artwork.

Each player uses a hero card and a deck consisting of allies and other supporting cards, such as weapons, abilities, armor, items and quests. Many cards include a trait icon, which limits what heroes can include the card in their decks. Some booster packs also contain legendary rares, or loot cards (i.e. special versions of normal cards) which contain a scratch-off code. This code can then be redeemed in the online game for a virtual prize. The prizes include special tabards, gimmick items, non-combat pets, and mounts.

During play, players start with a single hero. Once per turn, players can play any card from their hand as a resource, which enables the payment of additional cards to augment the hero's powers or add additional members to his or her party. Once brought into play by paying the appropriate cost, all cards (except abilities) remain until destroyed or removed from play. As in games such as Magic: The Gathering, the goal is to reduce the remaining health of the opposing hero to zero. Unlike Magic, combat attacks are always directed at individual heroes or allies, rather than simply declaring an attack with a number of creatures. Furthermore, damage done to characters accumulates between turns, making combat more expensive for both the attacker and defender.

The following types of cards are featured in the game:

Twenty-one expansion sets (and one reprint set) were released for the WoW TCG. Cards were usually sold in booster packs, which contain 15 random cards - 10 commons, 3 uncommons, 1 rare or epic, and 1 hero card or loot card. Booster packs also had one UDE point card redeemable online.[5] Starting with March of the Legion and ending with Twilight of the Dragons, booster packs contained 18 random cards due to more variation of card types: 2 extra commons and 1 extra uncommon.[6] The color of the collector number printed on a card indicates its rarity, using a system similar to that of the online game: white for common, green for uncommon, blue for rare, purple for epic, and orange for legendary.[7]

© 2015-2021, Wikiwordbook.info
Copying information without reference to the source is prohibited!
contact us mobile version